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Floppyshop 2
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3565-4.665
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dmg-3604
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suspend.asc
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Text File
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1989-12-31
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8KB
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146 lines
SUSPENDED
"Suspended" is an excellent game and possibly the most advanced game to
date for the adventurer. The story is quite simple: You are the
failsafe device to protect the surface world of Contra should any
emergency develop that would cause the planet control devices to fail
(these are underground in a complex where you live suspended in a
cryogenic tube, awaiting a disaster). Of course, a disaster develops
as soon as you boot up the disk.
You are awakened to find that there has been an earthquake that has
damaged the cables in the Primary and Secondary Channels.
You have six different robots at your command. These robots all enjoy
different skills and abilities. Each one represents a different sense.
Iris: The sense of sight Waldo: The sense of touch and dexterity Sensa:
Perceives things magnetic and electronic Poet: Perceives things
electronic and can diagnose electrical flows Whiz: Commands the
computer and can do errands Auda: The sense of hearing
The trick to winning "Suspended" is assigning the right task to the
right robot. Also, the right robot has to be at the right place at the
right time. This is called critical path planning, and is the secret of
"Suspended."
In the standard game, there are a few real-time events to be aware of:
1) At the 15th cycle, there is another earthquake which causes an acid
spill that kills, in short order, any robot that thereafter passes
through the Cavernous Room (until the acid is shut off); 2) At the 75th
cycle, there is another quake which wrecks the hydroponics and transit
equipment on the surface above. These have to be fixed quickly or the
game ends swiftly due to the starving populous above; 3) At the 100th
cycle, humans enter the complex with the intent of turning you off
because, by this time, you are clearly screwing up the assignment.
These humans can be the death of you or they can help you by...well,
I won't tell you yet.
The following commands get you through the game in less than 70 moves.
As a result, they give little aid in the event that you finish the game
in more than that time. The game changes considerably after the 75th
move. There are many problems that surface after that time, and these
clues do nothing to help you.
Let's get started!
#1 POET,GO TO WEATHER CONTROL #2 SENSA,GO TO SUB SUPPLY ROOM #3 WHIZ,
GO TO SECONDARY CHANNEL #4 SENSA,TAKE RAMP #5 SENSA,GO WEST #6 SENSA,
TAKE CONTAINER AND GRASPER #7 SENSA,GO TO HALLWAY JUNCTION #8 WALDO,
GO TO HALLWAY JUNCTION #9 AUDA,GO TO GAMMA REPAIR
The above moves set the game up. Poet is needed to turn the weather
control off; this minimizes deaths at the surface (your primary goal).
Sensa gets the ramp that is needed to allow the robots to go from one
level to another. Auda is sent to the Gamma Repair area because she
will be needed later and, without the humans coming for a while, there
is nothing that can be done with her anyway. Waldo is sent to the
Hallway Junction to meet Sensa and take the container and grasper on
his way to fixing Iris who is reported to be out of order.
Now, enter your second set of commands:
#10 POET,TURN SECOND DIAL TO 100 #11 POET,GO TO HALLWAY END #12 IRIS,
GO TO MAIN SUPPLY ROOM #13 SENSA,PUT RAMP AT DROPOFF #14 AUDA,
LISTEN #15 WALDO,TAKE CONTAINER AND GRASPER #16 WALDO,GO TO MAIN
SUPPLY #17 WALDO,INSTALL GRASPER #18 WALDO,TAKE RED IC AND YELLOW
IC #19 SENSA,GO NORTH #20 SENSA,TAKE RAMP
Once Poet got to the Weather Control, he had to reset the faulty
control to 100. This is only a temporary fix because if you let the
game go on too long, all hell will break loose with various disasters
and accidents occuring which you will not be able to control. Poet is
then sent to the Hallway End where he will be used to get the TV camera
needed later. Iris is sent to the Main Supply Room where she can be
fixed when Waldo arrives. She will also help Waldo repair the machine
there. Sensa, upon arriving, puts the ramp in place so that Auda can
get to Gamma Repair and so that she and Poet can get to the other level.
Waldo is handed the grasper and container which he installs. This is
done now to save moves later.
#21 SENSA,GO TO SMALL SUPPLY #22 WALDO,OPEN PANEL #23 WALDO,REPLACE
ROUGH DEVICE WITH ROUGH OBJECT #24 WALDO,CLOSE PANEL #25 POET,GET IN
CAR #26 POET,GET OUT OF CAR #27 POET,GO TO BIOLOGY LAB #28 WALDO,TAKE
BURNED AND FRIED CHIP #29 POET,TAKE CAMERA #30 SENSA,PUT RAMP AT HOLDER
This stage sets the robots to their major gathering tasks. Waldo has
fixed Iris, and is now set on fixing the machine and salvaging its
parts. Poet has arrived at the Hallway End, gotten in the car, exited
the car, and is now getting the camera. Sensa has arrived at the Small
Supply Room to take the cable cutter.
#31 SENSA,GET ON RAMP #32 SENSA,TAKE CUTTER #33 SENSA,GET OFF RAMP #34
SENSA,TAKE RAMP #35 SENSA,GO TO SLOPING CORRIDOR #36 POET,GO TO VEHICLE
DEBARKATION #37 WALDO,PUT RED IC IN RED SOCKET #38 WALDO,PUT YELLOW IC
IN YELLOW SOCKET #39 POET,GET IN CAR #40 POET,GET OUT OF CAR
Sensa has completed her task of getting the metal tool that she will
need shortly. Poet has gotten the camera and is now coming back, and
Waldo is in the midst of fixing and salvaging the machine with Iris in
the Main Supply Room.
You're more than half-way to your goal! Now, enter:
#41 POET,GO TO PRIMARY CHANNEL #42 SENSA,PUT RAMP AT DROPOFF #43 GO
TO GAMMA REPAIR #44 WALDO,PUSH BUTTON #45 IRIS,TAKE FUSE #46 WALDO,
TAKE CABLE #47 WALDO,GO TO THE SECONDARY CHANNEL #48 IRIS,GO TO MIDDLE
SUPPLY #49 IRIS,TAKE CABLE #50 IRIS,GO TO MAIN SUPPLY
Poet has been sent to use the camera in the Primary Channel (this is a
Kamikaze mission because he has to pass through the Cavernous Room to
get there). Sensa has gotten to the Sloping Corridor and reinstalled
the ramp so that she and Poet can get to the lower level. Waldo and
Iris have gotten the machine fixed and salvaged one of the two needed
cables to set the FCS in balance. Waldo is now set on his mission
where Whiz will be waiting to install the cable needed in the Secondary
Channel.
#51 SENSA,EXAMINE OBJECT #52 SENSA,TURN FLOWSWITCH #53 BOTH SENSA AND
AUDA,MOVE FRED #54 SENSA,CUT CABLE WITH CUTTER #55 POET,PLUG TV1 IN #56
POET,AIM TV1 AT SIGN
(This is the important "Reset Code." Write it down! It's different for
every game.)
#57 SENSA,TAKE CABLE #58 SENSA,GO TO PRIMARY CHANNEL #59 IRIS,PUT CABLE
IN MACHINE #60 IRIS,PUT FUSE IN MACHINE
Sensa and Auda salvaged the remaining needed cable to fix the cable in
the Primary Channel. Sensa is now on her way. Poet valiantly died
trying to work the camera in the Primary Channel after having had
corrosive acid spilled on him. Iris has fixed the reset machine which
is now only awaiting the installation of the cables in the FCS to reset
the systems to set the surface world above right.
#61 WHIZ,GO TO WALDO #62 WHIZ,TAKE FOURTEEN-INCH CABLE #63 WHIZ,REPLACE
THE NINE-INCH CABLE WITH THE FOURTEEN-INCH CABLE #64 WHIZ,DRAG WALDO TO
THE EAST END #65 AUDA,GO TO SLEEP CHAMBER #66 SENSA,REPLACE FOUR-INCH
CABLE WITH TWELVE-INCH CABLE #67 IRIS,PRESS ----- CIRCLE #68 IRIS,
PRESS ----- CIRCLE
At this point, the game is over. Only 8,000 are dead and you have
succeeded in your mission. It should be noted that this does not
answer all the questions and puzzles that are presented in the game,
it just tells you how to win the game in the shortest order. Enjoy!